


It’s worth noting that you only earn skill points after defeating a boss, so progression always felt like a slow aspect of the game. The first prioritizes mobility and agility skills, the second provides aggressive and confrontational skills, while the last focuses on defense and timed parries. This skill tree is divided into three categories, namely Wind slash, Berzerk Slash, and Counter. Players will also have a range of stat buffs, abilities, and more acquired through the game’s skill tree. This means that players will constantly be forced to be aggressive when fighting or risk defeat.

To combat these challenging foes, players are given an arsenal of skills to make use of, such as a rechargeable dash, a chargeable slash, and perhaps most importantly a charged attack which also doubles as a healing tool as there are no healing items in the game. As such, the skills and strategy used for one boss will be almost entirely different for the next. There are ten bosses in total, all of which are placed in multiple locations, each entirely different from the last. Players will always be moving from one boss to the next in quick succession. There are no enemies, puzzles, or platforming sections in Eldest Souls as the bosses serve as the only hurdle to conquer. The only thing the player is objectively certain of is their undying mission in seeking out and defeating the game’s many bosses. Eldest Souls unsurprisingly leaves much to be desired in terms of the story as much like its source of inspiration, it prompts the player to figure out what’s going on in this world for themselves. He ventures into The Citadel, an abandoned land that holds The Old Gods, with his sole mission being to vanquish those gods who pose a threat to mankind. The game puts you in the shoes of an unnamed warrior who wields an obsidian Greatsword. As such, every other element that traditionally makes up a Souls-like has been stripped away from it to focus on this core feature. This is because of its primary function as a boss rush game. I'll beat her eventually but some bosses really just feel like a drag or being very RNG heavy instead of being a challenge.Eldest Souls is unlike other games advertised as a Souls-like.

The arena is very small and gets absolutely covered with AoEs so there's really no room for you to move around anymore. Right now i'm at the spider boss which is one of the worse bosses in terms of design imo. I'm also not a fan of the need to use charge attacks because they take a long time to charge up and the bosses are generally pretty fast so you always have to find the perfect window of opportunity which feels more like RNG than skill tbh. It happens quite a lot that some bosses with charge attacks just push you to the wall of the arena and you can't move anymore because you're stuck between them and the wall. The controls feel clunky and slow, you can't dash through bosses and some bosses have very weird hitboxes. It's definitely fun to beat up different kind of gods and some of the bosses are fundamentally well designed but where the game falls flat are the controls and the gameplay in general. It's definitely fun to beat up different kind of gods and some of the bosses are It's okay.
